Actual Plays (57,895 words across 2 Campaigns)
Endless Rime Campaign (7,339 words)
uses mechanics derived from chaosgrenade’s Awesome D.P.S.
1. The Campaign Begins (1,264 words)
2. Blood Dust & Sky Glyphs (1,876 words)
3. The Reddening (733 words)
4. The Whispering Wind (1,188 words)
5. Last Night At Home (1,394 words)
6. An Unexpected Return (884 words)
Shadowdim Campaign (50,556 words)
Shadowdim Campaign (34,303 words)
The first dozen or some mini-session AP reports are episodic, sometimes becoming granular (there are a few blow-by-blow melee's with maps). Around episode 13 things begin to increase in granularity and in your reading you'll be right there with the heroes as they delve. Shadowdim 1: It Begins (2,391 words)
Shadowdim 2: Taking Stock (1,765 words)
Shadowdim 3: Well Rats! (2,583 words)
Shadowdim 4: Treasure Tithing? (2,496 words)
Shadowdim 5: A Hopefully Secure Redoubt (1,244 words)
Shadowdim 6: The Syncretic Breakthrough (2,128 words)
Shadowdim 7: The Inn of the Broken Head (2,038 words)
Shadowdim 8: The Heartstone Run (3,561 words)
Shadowdim 9: The Sovereign of the Mushroom Forest (2,618 words)
Shadowdim 10: Downtime After The Fungal Forest (1,446 words)
Shadowdim 11: They Came Back In Chainmail (1,924 words)
Shadowdim 12: Cabe Aveda (1,349 words)
Shadowdim 13: A New Trio At The Gates (2,468 words)
Shadowdim 14: Of Automata and Slime (1,791 words)
Shadowdim 15: The Luminous Font (2,228 words)
Shadowdim 16: Big Bad Ugly (2,273 words)
Shadowdim 17: The Violet Eye Sleeps (2,928 words)
Shadowdim 18: The Warden (1,811 words)
Shadowdim 19: Wardens and Beastmen and Skeleton, Oh My! (3,858 words)
Shadowdim 20: Audience with King Weskenim, And Level-Up (1,349 words)
Shadowdim 21: Silent Ambush and Destruction of The Horn (3,046 words)
Shadowdim 22: The Sun-Pendant (3,261 words)
